[CRIU] Alternative to hacky resume detection

Ruslan Kuprieiev kupruser at gmail.com
Tue May 12 12:37:42 PDT 2015


Hi, Ross

When restoring using RPC or Libcriu response message contains "restored" 
field set to true,
that help process to detect if it was restored. You say that every time 
you restore the connection
is broken, right? So maybe you could utilize "restored" flag?

Thanks,
Ruslan

On 05/12/2015 09:59 PM, Ross Boucher wrote:
> In order to get support working in my application, I've resorted to a 
> hack that works but is almost certainly not the best way to do things. 
> I'm interested if anyone has suggestions for a better way. First, let 
> me explain how it works.
>
> The process I'm checkpointing is a node.js process that opens a 
> socket, and waits for a connection on that socket. Once established, 
> the connecting process sends code for the node.js process to evaluate, 
> in a loop. The node process is checkpointed between every message 
> containing new code to evaluate.
>
> Now, when we restore, it is always a completely new process sending 
> code to the node.js process, so the built in tcp socket restoration 
> won't work. We had lots of difficulty figuring out how to detect that 
> the socket connection had been broken. Ultimately, the hack we ended 
> up using was to simply loop forever on a separate thread checking the 
> time, and noticing if an unexplained huge gap in time had occurred. 
> The looping thread looks like this:
>
>
>     void * canceler(void * threadPointer)
>     {
>         pthread_t thread = *(pthread_t *)threadPointer;
>
>         time_t start,end;
>         time(&start);
>
>         while(true)
>         {
>             usleep(1000);
>             time(&end);
>             double diff = difftime(end,start);
>
>             if (diff > 1.0) {
>                 // THIS IS ALMOST CERTAINLY A RESTORE
>                 break;
>             }
>         }
>
>         // cancel the read thread
>
>         int result = pthread_cancel(thread);
>
>         return NULL;
>
>     }
>
>
>
> Elsewhere, in the code that actually does the reading, we spawn this 
> thread with a handle to the read thread:
>
>     pthread_create(&cancelThread, NULL, canceler, (void *)readThread);
>
>
>
> The rest of our code understand how to deal with a broken connection 
> and is able to seamlessly reconnect. This is all working well, but it 
> seems like there is probably a better way so I wanted to ask for 
> suggestions. I also tried getting things to work with a file based 
> socket rather than a TCP socket, but that proved even more difficult 
> (and was far more complicated in our architecture anyway, so I'd 
> prefer not to return down that path).
>
> - Ross
>
> [1] From my other email thread, this video might help illustrate the 
> actual process going on, if my description isn't that clear:
>
> https://www.youtube.com/watch?v=F2L6JLFuFWs&feature=youtu.be
>
>
>
>
> _______________________________________________
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> CRIU at openvz.org
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