[Devel] Re: [PATCH] c/r: Add AF_UNIX support (v2)
Dan Smith
danms at us.ibm.com
Mon Jun 8 08:10:31 PDT 2009
OL> People objected to "cr" prefix/ending in file- and function-
OL> names. I suggest "net/checkpoint.c".
Sure. I actually had this patch started before the big rename thing,
so I changed the functions and not the file. net/checkpoint.c seems
good to me.
OL> Also, is there a reason to split checkpoint_... and restore_...
OL> code between two files ? I'd put everything in net/checkpoint.c
Personally, I don't like that separation, and judging by the amount of
code I currently have for UNIX and INET sockets, I think having
everything in one file is reasonable.
OL> I believe you can use skb_clone() here, and avoid the actual
OL> memory allocation and data copy.
Okay, I'll check that out.
OL> I think the GFP_ATOMIC in this case isn't that bad. But you could
OL> get mitigate (at least some of) it by pre-allocating skb's before
OL> grabbing the lock and then use skb_morph().
Okay.
OL> What about passed file-descriptors ? Either handle them or fail
OL> with an error (e.g. -EBUSY) when found.
Ah, yeah, I'll add a test and failure for now and address it later.
OL> Seems like you intend for the code to be generic and useful for
OL> not only for unix domain sockets. Skb's may point to fragmented
OL> data as well. If not supported, then the code should test for it
OL> and report an error in that case.
Okay.
OL> What's the advantage of writing skb's instead of one long stream
OL> of data ?
If the receiver does a read() on the socket of (for example) 1024 long
and the next skb in the stack is only 512 bytes long, they'll only get
512 bytes back until the next read(), right? If so, then
restructuring the stream of data so that it behaves a little
differently after restart seems less desirable to me.
OL> Later we'll have sock_inet_... and then others, and this file will
OL> grow indefinitely. Perhaps place family specific logic
OL> (sock_un_checkpoint, sock_un_restore) in the corresponding subdir
OL> (unix/checkpoint.c) ?
If you like, sure. It doesn't seem like enough code to justify all
the interfaces needed between them, but if it will help to make it
easier to read then I can do that.
OL> bind() may also be required for TCP_ESTABLISHED or TCP_CLOSED (and
OL> of course, to SOCK_DRGRAM).
Hmm, and how do I tell?
OL> Also, usually when you checkpoint a listening socket with a
OL> standard (non-abstract) address, the socket inode will exist in
OL> the file system. So it will be there on restart (assuming the file
OL> system view was restored too, e.g. from snapshot). So bind() will
OL> fail with -EADDRINUSE.
OL> Therefore you need to first unlink() the desired pathname.
OL> And if it wasn't there, you need to unlink() after the bind()...
I had a conversation about this with someone privately at one point
and the thought was that userspace should handle removing the path
before restart. It seems to make sense to me, to avoid having the
kernel unlink() something as a side effect of the restart when there
should be a userspace component managing more of the high-level
stuff.
h-> state may hold arbitrary value, and in particular not
OL> necessarily in agreement with h->sock_state :(
...I'm not sure I follow :)
OL> Missing call to sock_cptrst() ? And in that case, will need to
OL> sanitize the data.
Whoops, that must have been a casualty of splitting out the UNIX and
INET bits :)
OL> The local addresses of sockets are not restored. This means that
OL> getpeername() will not give the expected result.
Heh, this too.
OL> I also wonder how this scheme will end up working when we add
OL> support to INET sockets - at first, locally connected. I like the
OL> simplicity of your approach that creates two separate sockets and
OL> manually connect them. Unfortunately, this "manually" is going to
OL> be very complicated with INET sockets.
Well, it doesn't seem too bad thus far, FWIW.
OL> Here's an alternative approach for SOCK_STEAM sockets (SOCK_DGRAM
OL> later):
OL> A socket may be either listening, connect or accept (dgram: only
OL> connect). If a socket is not connected, then c/r is relatively
OL> easy.
OL> -- Checkpoint:
OL> If it is connected, then locate the correspondig other sockets:
OL> listening (L), connect (C) and accept (A). Checkpoint them in
OL> this order (regardless of which socket you hit first).
OL> If you first find the (L), then checkpoint it alone If it has
OL> not-yet-accepted sockets pending, say (a1, a2), then locate
OL> their corresponding (C1), (C2), and checkpoint (C1), (a1) and
OL> then (C2), (a2) etc.
OL> If for a pair (C)-(A), the (L) was already checkpointed, then
OL> save the objref only.
OL> If for a pair (C)-(A), the (L) does not exist anymore then save
OL> objref=0 (objrefs are otherwise always > 0).
OL> -- Restart:
OL> When seeing an (L), create a listening socket. (If need to
OL> later unlink the pathname, defer this to end of checkpoint).
OL> When seeing a (C), read it in, connect to the corresponding
OL> (L). If there was no (L), create a temporary one. If the
OL> peer was accepted, then accept to create (A), else leave as
OL> is to create (a). Add both (C) and (A)/(a) to the objhash.
I assume you mean using connect() and accept() to simulate this
interaction. How do you handle doing this within one thread when
connect() will block you before you get to accept()? I must be
missing some subtlety about the ordering.
OL> When seeing an (A) or (a), ckpt_obj_fetch() must succeed and
OL> there is little work to do.
OL> --- For SOCK_DGRAM
OL> Here, each socket may be "connected" (in the DGRAM sense) to
OL> another, or even to itself. To checkpoint, first save the
OL> socket, then the peer, then connect - similar to what you
OL> do now, but with a real "connect()" call, to get the full
OL> behind-the-scenes effect. For INET sockets, it's even
OL> simpler.
OL> ---
OL> The advantages of this approach are:
OL> - You care not about the internals of socket connection, or
OL> not-yet-accepted sockets.
With respect to the state of things, I suppose that's true. However,
we'll still need to restore a fair bit of information about the socket
settings (state, counters, etc) if we want to support anything other
than trivial locally-connected sockets. From memory, restoring the
state of the sockets is a fraction of the rest of it.
OL> - The local- and peer-addresses are all set automagically.
OL> - It should work for INET sockets (locally connected, e.g.
OL> to localhost), without caring about e.g. TCP seq-numbers).
...and what about non-local sockets? I'm not sure I see how the above
will work for INET sockets connected to remote machines, which is an
important thing to support for migration. Can you elaborate?
--
Dan Smith
IBM Linux Technology Center
email: danms at us.ibm.com
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