<!DOCTYPE html><html dir="ltr"><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8" /><head><body><div><div><br><br><blockquote>---- Original Message ----<br>
From: "Pavel Emelyanov" &lt;xemul@parallels.com&gt;<br>
To: shawn@churchofgit.com<br>CC: criu@openvz.org<br>
Sent: Thu, Dec 19, 2013, 11:11 PM<br>
Subject: Re: [CRIU] use of fixed32 and fixed64<br><br><br>On 12/20/2013 12:44 AM, <a target="_blank" href="mailto:shawn@churchofgit.com">shawn@churchofgit.com</a> wrote:<br><blockquote>according to <a target="_blank" href="https://developers.google.com/protocol-buffers/docs/proto">https://developers.google.com/protocol-buffers/docs/proto</a> fixed32 and fixed64 types are reported to be more efficient than uin32 and uint64<br>when values are likely to have the high bits set, yet we do not use these types anywhere in your .proto files, even for things like registers.</blockquote><br><br>Yes, indeed. We have more issues with images <a target="_blank" href="http://criu.org/What%27s_bad_with_V1_images">http://criu.org/What%27s_bad_with_V1_images</a>.<br>The plan is to introduce the 2nd version of them eventually.</blockquote><blockquote></blockquote><span>I added this to the list</span><br><blockquote><blockquote>-Shawn</blockquote><br><br>Thanks,<br>Pavel</blockquote></div></div></body></html>