[CRIU] Proposal to add CRIU support to DRM render nodes

Felix Kuehling felix.kuehling at amd.com
Mon Jan 15 21:58:18 MSK 2024


I haven't seen any replies to this proposal. Either it got lost in the 
pre-holiday noise, or there is genuinely no interest in this.

If it's the latter, I would look for an AMDGPU driver-specific solution 
with minimally invasive changes in DRM and DMABuf code, if needed. Maybe 
it could be generalized later if there is interest then.

Regards,
   Felix


On 2023-12-06 16:23, Felix Kuehling wrote:
> Executive Summary: We need to add CRIU support to DRM render nodes in 
> order to maintain CRIU support for ROCm application once they start 
> relying on render nodes for more GPU memory management. In this email 
> I'm providing some background why we are doing this, and outlining 
> some of the problems we need to solve to checkpoint and restore render 
> node state and shared memory (DMABuf) state. I have some thoughts on 
> the API design, leaning on what we did for KFD, but would like to get 
> feedback from the DRI community regarding that API and to what extent 
> there is interest in making that generic.
>
> We are working on using DRM render nodes for virtual address mappings 
> in ROCm applications to implement the CUDA11-style VM API and improve 
> interoperability between graphics and compute. This uses DMABufs for 
> sharing buffer objects between KFD and multiple render node devices, 
> as well as between processes. In the long run this also provides a 
> path to moving all or most memory management from the KFD ioctl API to 
> libdrm.
>
> Once ROCm user mode starts using render nodes for virtual address 
> management, that creates a problem for checkpointing and restoring 
> ROCm applications with CRIU. Currently there is no support for 
> checkpointing and restoring render node state, other than CPU virtual 
> address mappings. Support will be needed for checkpointing GEM buffer 
> objects and handles, their GPU virtual address mappings and memory 
> sharing relationships between devices and processes.
>
> Eventually, if full CRIU support for graphics applications is desired, 
> more state would need to be captured, including scheduler contexts and 
> BO lists. Most of this state is driver-specific.
>
> After some internal discussions we decided to take our design process 
> public as this potentially touches DRM GEM and DMABuf APIs and may 
> have implications for other drivers in the future.
>
> One basic question before going into any API details: Is there a 
> desire to have CRIU support for other DRM drivers?
>
> With that out of the way, some considerations for a possible DRM CRIU 
> API (either generic of AMDGPU driver specific): The API goes through 
> several phases during checkpoint and restore:
>
> Checkpoint:
>
>  1. Process-info (enumerates objects and sizes so user mode can
>     allocate memory for the checkpoint, stops execution on the GPU)
>  2. Checkpoint (store object metadata for BOs, queues, etc.)
>  3. Unpause (resumes execution after the checkpoint is complete)
>
> Restore:
>
>  1. Restore (restore objects, VMAs are not in the right place at this
>     time)
>  2. Resume (final fixups after the VMAs are sorted out, resume execution)
>
> For some more background about our implementation in KFD, you can 
> refer to this whitepaper: 
> https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md
>
> Potential objections to a KFD-style CRIU API in DRM render nodes, I'll 
> address each of them in more detail below:
>
>   * Opaque information in the checkpoint data that user mode can't
>     interpret or do anything with
>   * A second API for creating objects (e.g. BOs) that is separate from
>     the regular BO creation API
>   * Kernel mode would need to be involved in restoring BO sharing
>     relationships rather than replaying BO creation, export and import
>     from user mode
>
> # Opaque information in the checkpoint
>
> This comes out of ABI compatibility considerations. Adding any new 
> objects or attributes to the driver/HW state that needs to be 
> checkpointed could potentially break the ABI of the CRIU 
> checkpoint/restore ioctl if the plugin needs to parse that 
> information. Therefore, much of the information in our KFD CRIU ioctl 
> API is opaque. It is written by kernel mode in the checkpoint, it is 
> consumed by kernel mode when restoring the checkpoint, but user mode 
> doesn't care about the contents or binary layout, so there is no user 
> mode ABI to break. This is how we were able to maintain CRIU support 
> when we added the SVM API to KFD without changing the CRIU plugin and 
> without breaking our ABI.
>
> Opaque information may also lend itself to API abstraction, if this 
> becomes a generic DRM API with driver-specific callbacks that fill in 
> HW-specific opaque data.
>
> # Second API for creating objects
>
> Creating BOs and other objects when restoring a checkpoint needs more 
> information than the usual BO alloc and similar APIs provide. For 
> example, we need to restore BOs with the same GEM handles so that user 
> mode can continue using those handles after resuming execution. If BOs 
> are shared through DMABufs without dynamic attachment, we need to 
> restore pinned BOs as pinned. Validation of virtual addresses and 
> handling MMU notifiers must be suspended until the virtual address 
> space is restored. For user mode queues we need to save and restore a 
> lot of queue execution state so that execution can resume cleanly.
>
> # Restoring buffer sharing relationships
>
> Different GEM handles in different render nodes and processes can 
> refer to the same underlying shared memory, either by directly 
> pointing to the same GEM object, or by creating an import attachment 
> that may get its SG tables invalidated and updated dynamically through 
> dynamic attachment callbacks. In the latter case it's obvious, who is 
> the exporter and who is the importer. In the first case, either one 
> could be the exporter, and it's not clear who would need to create the 
> BO and who would need to import it when restoring the checkpoint. To 
> further complicate things, multiple processes in a checkpoint get 
> restored concurrently. So there is no guarantee that an exporter has 
> restored a shared BO at the time an importer is trying to restore its 
> import.
>
> A proposal to deal with these problems would be to treat importers and 
> exporters the same. Whoever restores first, ends up creating the BO 
> and potentially attaching to it. The other process(es) can find BOs 
> that were already restored by another process by looking it up with a 
> unique ID that could be based on the DMABuf inode number. An 
> alternative would be a two-pass approach that needs to restore BOs on 
> two passes:
>
>  1. Restore exported BOs
>  2. Restore imports
>
> With some inter-process synchronization in CRIU itself between these 
> two passes. This may require changes in the core CRIU, outside our 
> plugin. Both approaches depend on identifying BOs with some unique ID 
> that could be based on the DMABuf inode number in the checkpoint. 
> However, we would need to identify the processes in the same restore 
> session, possibly based on parent/child process relationships, to 
> create a scope where those IDs are valid during restore.
>
> Finally, we would also need to checkpoint and restore DMABuf file 
> descriptors themselves. These are anonymous file descriptors. The CRIU 
> plugin could probably be taught to recreate them from the original 
> exported BO based on the inode number that could be queried with fstat 
> in the checkpoint. It would need help from the render node CRIU API to 
> find the right BO from the inode, which may be from a different 
> process in the same restore session.
>
> Regards,
>   Felix
>
>


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